
Be honest — the moment Kenjaku dropped you into the Culling Game, you already had a plan. You just haven't admitted what kind of plan it is yet.
People who are drawn to the Culling Game arc aren't just watching for the fights. They're watching because the arc asks something uncomfortable: if you were stripped of every advantage you thought you had and thrown into a death match with nothing but your nature, who would you actually be? Not who you perform as in daily life — who you actually are when the rules no longer protect you and the only currency is points. The sorcerers who thrive here aren't the most powerful. They're the ones who are most completely themselves.
The four types are in there somewhere: the one who reads the rulebook like a case file and finds what no one else noticed, the one who's been waiting centuries for a single worthy opponent and has no patience for anything else, the one who already proved them all wrong before the game started and is simply continuing, and the one running on complete sincerity in a death match and — somehow — making it work. One of them is uncomfortably you. Let's find out which.
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