Share your Results:
Share your Results:
Share your Results:
Share your Results:
Share your Results:
If we take into account the full power of the elements in a war, then the sequence would be:
- Water: while people think that to bend it, you have to be close to a source of water, you can take water out of the air, and much stronger, you have access to bloodbending, so you can manipulate anything you want to combat. It also has some excellent defensive forms, such as the Octopus shape. This is the only thing that helps you to heal yourself if you are hurt.
- Air: as for styles, there are two mainly offensive elements (Water, Fire) and two main defensive elements (Water, Fire) (Air, Earth). Air is the stronger of the two defensive elements because instead of blocking, it focuses on dodging. It also helps you to avoid death from falling, and you can fly if you have staff. This relies on mobility, and masters can also suffocate people with ease.
- Earth: this is the worst element if the bender is not able to metalbend like toph. If they will, then, at best, that's mediocre. The abilities you'd have access to are fantastic, but so are the ones in any other style of bending. The ability to lavabend is one amazing thing, but we are pretty sure that they can only bend it when they are close to lava.
i got a firebender